

A university project where I collaborated with a team to develop a 3D rogue-lite shooter set in a modern timeline, where players defend Earth against intergalactic threats. My role focused on character design and animation for players, NPCs, and enemies.
For enemy designs, I utilized assets from Meshtint, enhancing them with my Blender skills to create unique variations for different enemy types.
As for the player and NPC design, I've used multiple asset packs from Synty Studio to create an immersive environment that gives the feeling of a group of people working on their part against the alien invasion. Each character was designed to fit seamlessly according to their story and role in the environment, aligning with the vision of our lead designer.